Thoughts, stories, and ideas from the Holos team
Listen to Holos CEO Dan Borkhus talk about Defense Innovation on the Techtopia Podcast
Holos Co-Founder and CEO Dan Borkhus recently made a guest appearance on the podcast along with industry friend James Boyd of Adyton and our Technical Point of Contact for Phase II R&D efforts Jeremy Neilson over at Edwards Air Force Base. The group discusses military innovation and collaboration
Holos Awarded Two Competitive 5-Year USAF Basic Ordering Agreements for Immersive Training Efforts through AETC
Through this vehicle, Holos will be able to deliver our platform to new government stakeholders to enable the rapid creation and deployment of VR training modules to areas of learning within AETC's expansive mission needs.
Student Project: Creating the Future of Documents in Virtual Reality
In this guest post, students at UW-Madison talk about their collaboration with Holos for their Virtual Reality User Interface Project, where they had the opportunity to create a novel file manager in VR over the course of three months.
Holos awarded $750,000 SBIR Phase II Contract from U.S. Air Force
Holos awarded $750,000 SBIR Phase II Contract from U.S. Air Force for AR/VR Training and Multi-Domain Command and Control (MDC2) Under the AFWERX Phase II SBIR contract, Holos, an AR/VR education and training platform, will provide its technology to internal Air Force organizations for the development
Why we’re going all-in with Leap Motion’s Interaction Engine
We decided a long time ago to adopt a UI paradigm of direct manipulation with hands for almost every UI in Holos. There were several reasons for this, mainly richness of interaction as well as ease of learning for users. Hands are natural — just reach out and touch the world.
A Peek Into Holos
This (previously) private post is a comprehensive look on how we see AR/VR technology developing and our blueprint for crafting a software platform that will catapult AR/VR into the mainstream. We were sharing this document with potential partners and investors who are passionate about product design and feel
Announcing the Holos Beta: Find your Flow
Today we’re super excited to announce the Holos private beta — Your own web-centric computing space in VR. At Holos, we believe that your Home in VR should be just as interactive as the worlds you launch from it. That’s why we’ve built an unprecedented spatial interface that
The Lost Vision of VR
Hello everyone. Hello VR enthusiasts, visionaries, creatives, and explorers of realms. We are writing to you today because you were promised a vision of VR that was quietly lost over the past couple of years. Virtual reality used to be about having an interface to your ideal world, allowing you
Why Holos is about you.
Play a direct role in the development of Holos by deciding what we build next. When we first started Holos, we made it our mission to be the homespace that everyone could see themselves in. We wanted to build an ecosystem around that goal to allow each person to bring
Why do you need a virtual home?
We’re on the cusp of a transformative new medium. People are able to scale virtual mountains, play Frisbee Golf with new friends from the other side of the earth, and create art with the lowest barrier ever between the mind and the work. But why, then, do we still
Today, we’re introducing holos, the customizable VR homespace that lets you do more. After almost a year of hard work, all of us here at turingVR are excited to share it with you. We created holos for two reasons; Because we believe that you should have have complete ownership
Long Live HyperCard
Originally conceived as a software Erector Set in 1987, HyperCard gave non-programmers a way to put together interactive information. Sounds simple, right? It is. HyperCard’s creator, Bill Atkinson, wanted to create something that would allow people from all backgrounds, from elementary to enterprise, to easily create and maintain content.
Is virtual reality ready for primetime in 2016?
Short answer? Yes. The longer answer requires a little more digging into why it hasn’t been possible until now. In a 2014 article by Mashable, Chelsea Stark did a good job of pointing out the 5 major roadblocks VR faced in mainstream adoption. Let’s look into each of