Announcements Holos awarded $750,000 SBIR Phase II Contract from U.S. Air Force Holos awarded $750,000 SBIR Phase II Contract from U.S. Air Force for AR/VR Training and Multi-Domain Command and Control (MDC2) Under the AFWERX Phase II SBIR contract,
Technologies Why we’re going all-in with Leap Motion’s Interaction Engine We decided a long time ago to adopt a UI paradigm of direct manipulation with hands for almost every UI in Holos. There were several reasons for this, mainly richness of interaction as well as ease of learning for users. Hands are natural — just
Development A Peek Into Holos This (previously) private post is a comprehensive look on how we see AR/VR technology developing and our blueprint for crafting a software platform that will catapult AR/VR into the mainstream. We were sharing this document with potential partners and investors who are
Announcements Announcing the Holos Beta: Find your Flow Today we’re super excited to announce the Holos private beta — Your own web-centric computing space in VR. At Holos, we believe that your Home in VR should be just as interactive as the worlds you launch from it. That’s why we’ve
Musings The Lost Vision of VR Hello everyone. Hello VR enthusiasts, visionaries, creatives, and explorers of realms. We are writing to you today because you were promised a vision of VR that was quietly lost over the past couple of years. Virtual reality used to be about having an interface
Musings Why Holos is about you. Play a direct role in the development of Holos by deciding what we build next. When we first started Holos, we made it our mission to be the homespace that everyone could see themselves in. We wanted to build an ecosystem around that goal
Musings Why do you need a virtual home? We’re on the cusp of a transformative new medium. People are able to scale virtual mountains, play Frisbee Golf with new friends from the other side of the earth,
Announcements Introducing holos. Today, we’re introducing holos, the customizable VR homespace that lets you do more. After almost a year of hard work, all of us here at turingVR are excited to share it with you. We created holos for two reasons; Because we believe that
Musings Long Live HyperCard Originally conceived as a software Erector Set in 1987, HyperCard gave non-programmers a way to put together interactive information. Sounds simple, right? It is. HyperCard’s creator, Bill Atkinson, wanted
Musings Is virtual reality ready for primetime in 2016? Short answer? Yes. The longer answer requires a little more digging into why it hasn’t been possible until now. In a 2014 article by Mashable, Chelsea Stark did a